The only sequenced things are the drums and the doo-wops. Piano, synths, brass, and strings were played on my MIDI keyboard (with some quantization because I'm not that good at keys). Guitars, bass, and finger snaps are live. This is one of my more conservative covers, and it might be a bit too medley-ish for OCR standards but I hope that's not a dealbreaker. But luckily I managed to come up with something decent. That left me with very little time to actually record this, not to mention I was away from home during the holidays. Which meant I had to spend a huge part of the month listening to different soundtracks trying to find something decent I could cover, and when I found this game I had to again spend a lot of time on transcribing the sources. I have a list of some 30+ songs I plan to cover sometime in the future, and none of them was eligible for this theme. I said this over and over in DoD Discord, and I'll say it again here: 1994 was, in my opinion, the worst 90s year when it comes to video game soundtracks. The theme was 1994 Month, and I ended up placing 3rd. This was an entry for the MAGFest edition of Dwelling of Duels. "Sup, I haven't submitted one of these in a while. Blue Sky"-inspired jazzy/funky upbeat medley rock jam by Ivan Hakštok, arranging Konami shooter Pop'n TwinBee: Rainbow Bell Adventures:
The game also features a versus mode, in which players must defeat their opponents for three rounds.From Dwelling of Duels: 1994 Month comes this ELO/"Mr. Unlike other TwinBee games, the bells are obtained by defeating enemies instead of shooting clouds.
#Pop and twinbee series
The bell power-ups from the rest of the series also appears here and it allows any of the characters to obtain various kinds of power-ups depending of the color of the bell, such as the sets of weapons, the gun, speed, options and invincibility.
All three can temporally fly in eight directions by propelling via a rocket pack that must be charged, as well as hover.Īside from their weapons, the major difference between the characters is the time they require to fully charge their punch wave or their rocket propeller: TwinBee has an average charging time WinBee charges her rocket propeller the fastest but takes the most to charge a punch wave GwinBee, on the other hand, fills charges his punch quickly but takes a while to charge his propeller. They have two sets of weapons, one of them is either a short or long-ranged weapon (a hammer for TwinBee, a lasso for WinBee, and throwing rattles for GwinBee), and the other one is a gun, which is a reference to a cutscene from Detana!! TwinBee in which TwinBee is shown with two guns on each hand. Rainbow Bell Adventures is a side-scrolling platform game, the first departure in a series of mostly vertically scrolling shooter games.Īs opposed to the standard scrolling shoot-em-up gameplay featured in most TwinBee games, Rainbow Bell Adventures is a typical side-scrolling platformer, similar in concept to that of Rocket Knight Adventures, in which either TwinBee, WinBee or GwinBee must get to the end of a stage.Īll characters use their punch to attack, which can be charged to unleash a punch wave. Released first in Japan, it later appeared in Europe. "TwinBee: Rainbow Bell Adventure") is a video game published and developed by Konami, released in 1994 for the Super Famicom/Super NES. Single player, multiplayer Pop'n TwinBee: Rainbow Bell Adventures (ツインビー ~レインボーベルアドベンチャー~ TsuinBī ~ Reinbō Beru Adobenchā ~, lit.